Courtney in the Wired- Animation II
Tuesday, April 22, 2014
Tuesday, April 1, 2014
Walk Cycle
Femme Fatale/Model Walk
Set up the contact poses
Passing pose
Down pose
Up pose
Foot placement- positioned the feet so the model placed one foot directly in front of the other so she walked like supermodels do on the catwalk.
Tilted the hips and shoulders
Moved the arm to rest her and on her hip.
Adjusted the hand on her hip and moved her right arm down to her side
Worked on having her arm swing back and forth as she walks
Angry Walk
Down pose
Up pose
Passing
Adjusted the knees on the up poses
Tilted the torso to make her seem more angry
Adjusted the arms position in their swing
Tilted the hips and shoulders
Animated the hair so it swung side to side along with the torso's movement
Made the hair bounce up and down in correspondence to the up and down poses
Adjusted the facial expression to make the model look angry.
Made her eyes pan left and right as she walked
Animated blinks as she walks
Refined her foot rolls and she walks
Zombie Walk
Set the robots leg at the farthest point behind it where it would be dragging it's back leg. Brought the back leg forward so it was under the robots body. Copied the first pose and moved the robot forward lining up it's back leg so it would line up to where the back leg was in it had been brought forward.
Adjusted the body into a down position
Adjusted the body into an up position
Worked on dragging the back foot forward
Begun picking up the front leg after the back leg was under the robot to support it.
Moved the picked up the front foot and moved it forward
Adjusted the forward reaching arm so it stayed more level with the body as the robot moved forward in various keyframes
Adjusted the dead arm at the robots side so it swung slightly with the momentum of the robot dragging itself forward.
Rotated the wrist so it would move up and down slightly as the robot walked
Rotated the head so it scanned side to side
Translated the robot forward and transferred poses so the walk cycle was longer and the robot moved a longer distance making the animation 50 frames instead of 25.
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